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Amelia Hancock

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318-560-1246
experience design

Amelia Hancock

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index_telephonegame-01.jpg

Videophone Game

Similar to the children's game 'Telephone', we began with a videotaped reading of a story by Tess Lynch, then summarized the story, and then we showed it to ten participants, each one viewing the video from the previous person until the story both deteriorated and grew in some way. A project for Generative Systems, this project examines the use of repetition, mirroring, glide reflection, and translation in collective storytelling.

This project was a collaboration with Sarah Hallacher.

Tess' original story can be found here. She also liked our project here.

Videophone Game

Similar to the children's game 'Telephone', we began with a videotaped reading of a story by Tess Lynch, then summarized the story, and then we showed it to ten participants, each one viewing the video from the previous person until the story both deteriorated and grew in some way. A project for Generative Systems, this project examines the use of repetition, mirroring, glide reflection, and translation in collective storytelling.

This project was a collaboration with Sarah Hallacher.

Tess' original story can be found here. She also liked our project here.

index_telephonegame-01.jpg
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